Football tactics glossary
The 27 terms pundits use without explaining — each defined in one or two plain-English sentences. Follow a link for the full guide.
- Ball-playing centre-back
A centre-back who drives forward with the ball and breaks lines with vertical passes, acting as a built-in extra midfielder.
- Block
The combined defensive lines moving as a unit. High, mid or low depending on their position on the pitch.
- Box-to-box
A midfielder who covers the entire pitch — from his own box to the opposition box — typically the no. 8.
- Compactness
Keeping short distances between the defensive and midfield lines, denying space between them.
- Counter-press / Gegenpressing
Pressing immediately after losing the ball to win it back within the first few seconds — before the opposition can reorganise.
Read the full guide →- Decoy run
A run made to distract defenders or draw markers away, creating space for a teammate rather than the runner themselves.
- False 9
A centre-forward who drops deep into midfield, dragging a centre-back out of position and opening space for the wingers.
Read the full guide →- Half-space
The vertical channel between the central corridor and the wide corridor. The preferred creative zone for modern midfielders.
Read the full guide →- Inverted full-back
A full-back who tucks inside in possession, becoming a second holding midfielder and protecting against the counter.
Read the full guide →- Low / mid / high block
Defensive shape height: low = deep own half, mid = centre of pitch, high = opponent's half.
- Man-orientated marking
Each player locks on to a specific opponent regardless of zone, not just whoever enters their area.
- Near post / far post
The post closer to the ball (near) and the post farther from the ball (far). Delivery targets in set pieces.
- Numerical superiority
Having more players than the opposition in a specific zone of the pitch.
- Offside trap
The defensive line stepping up in unison at the moment of the pass to catch the attacker in an offside position.
- One-two (give-and-go)
Pass-and-move to beat a marker by using a teammate as a wall.
- Overload (overload to isolate)
Concentrating players on one side to attract the defence, then switching to the isolated side where a 1 v 1 remains.
Read the full guide →- Press trigger
The event that fires collective pressing: a back-pass, a heavy touch, a slow square pass.
Read the full guide →- Rest defense
The defensive structure maintained during your own attack to prevent a counter-attack.
- Screen / pick
A movement where an attacker legally positions their body to block a defender's path, freeing a teammate.
- Strong side / weak side
The side where the ball is (strong) and the opposite side (weak). The defence slides to the strong side.
- Switch of play
A long pass that moves the ball from the overloaded strong side to the open weak side.
- Target man / pivot
A physically powerful striker who holds the ball up with his back to goal, acting as a lay-off point.
- Third man run
Combination A→B→C, where C arrives in motion and receives in space — impossible to track.
- Transition
The moment the ball changes hands: offensive (you won it) or defensive (you lost it). Where modern matches are decided.
Read the full guide →- Width / depth
Stretching the defence horizontally (width) and vertically (depth).
- Wing-back
A very attacking full-back, typical in 3-back systems (3-5-2), who effectively acts as a winger.
- Zone 14
The central space at the edge of the box — the zone from which the most assists and shooting opportunities are created.